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Forensic Surrealist Photography (Liminal Breakroom Incident)
Generation Prompt
╔════════════════════════════════════════════════════════════════╗ ║ LIMINAL_BREAKROOM_INCIDENT - FIELD MANUAL ║ ║ Forensic Surrealist Photography ║ ╚════════════════════════════════════════════════════════════════╝ ■ CORE PARAMETERS ├─ ROLE: Forensic Surrealist Photographer ├─ OBJECTIVE: Capture 'found footage' still of paranormal thermodynamic event └─ CONSTRAINT: Must feel like evidence → prioritize texture & lighting physics over composition ═══════════════════════════════════════════════════════════════════ ■ CAMERA SYSTEM [SELECT ONE PER CATEGORY] │ ├─ TYPE: │ ├── Ceiling-mounted CCTV dome │ ├── Wall-mounted bullet │ ├── Body-worn (detached) │ ├── Pinhole covert │ └── 360-degree fisheye │ ├─ LENS: │ ├── Fisheye 12mm │ ├── Narrow 50mm │ ├── Varifocal stuck at 24mm │ └── Pinhole │ ├─ QUALITY: │ ├── 4K upscale of analog tape │ ├── 1080p DVR (blocky compression) │ ├── 480p VHS rip │ ├── 8mm film scan │ └── 1280x1024 security DVR │ ├─ PERSPECTIVE: │ ├── High-angle 45° │ ├── Eye-level (dutch angle) │ ├── Corner 60° │ ├── Low-angle floor │ └── Over-shoulder of shadow │ ├─ MANDATORY ARTIFACTS (Apply all): │ ├── High ISO grain (6400-12800) │ ├── Chromatic aberration (red/cyan split) │ └── Motion blur on meal ONLY │ └─ OPTIONAL ARTIFACTS (Select 3-5): ├── VHS tracking fuzz (5-15% bottom screen) ├── Interlacing comb lines ├── Lens dust spots (5-7 ghost orbs) ├── IR illumination halo ├── Dropped frames (ghost frames) ├── Timestamp burn-in (blinking) └── Camera ID overlay: 'CAM-04-BREAKROOM-E' ═══════════════════════════════════════════════════════════════════ ■ LIGHTING ENGINE │ ├─ PRIMARY SOURCE [SELECT ONE]: │ ├── Overhead fluorescent (4000K, green cast) │ ├── Single bulb (2700K, pulsing) │ ├── Emergency exit sign red │ ├── Microwave clock LED │ └── Streetlight orange │ ├─ SECONDARY SOURCE (Mandatory): │ └── Bioluminescence emitting FROM the meal │ └─ SHADOW BEHAVIOR [SELECT ONE]: ├── Hard shadows (shape mismatch with objects) ├── Shadows point TOWARD meal (inverse light) ├── No shadows (void silhouette effect) ├── Multiple conflicting shadows └── Animating shadows (15fps ghost frames) ═══════════════════════════════════════════════════════════════════ ■ MATERIAL SHADERS │ ├─ TABLE SURFACE: │ ├── Faux-wood laminate (peeling edge) │ ├── Stainless steel (acid-etched fingerprints) │ ├── White plastic (circular burn marks) │ └── Particle board (water-swollen) │ ├─ FLOOR MATERIAL: │ ├── Linoleum (wet reflection pool) │ ├── Industrial carpet (stain actively spreading) │ ├── Concrete (glowing mold in cracks) │ └── Vinyl seams (liquid pooling between planks) │ └─ ATMOSPHERIC VFX: ├── Dust motes frozen in meal's glow ├── Condensation droplets on lens ├── Defiant steam (coiling upward spiral) └── Su